| Commit | Date | |
|---|---|---|
| 2011-09-14 00:42:02 | Tree | |
|
[r3443]
by
utunnels
Don't change bomb velocity to 0 in every update after the bomb explodes. Modder should be able to change that if they want. Also, player_blink and suicide now have active nextthink value, other wise velocity change just won't work after they die. |
2011-09-13 16:17:47 | Tree |
| 2011-09-13 05:41:51 | Tree | |
|
[r3441]
by
utunnels
Update getentityproperty for defense, previous version can't handle other attack types than normal. |
2011-09-13 01:40:32 | Tree |
|
[r3440]
by
utunnels
There were some errors in sin/cos tables for 16bit drawmethod. Minor change, prevent ai character from doing special to break a grab/slam in air. |
2011-09-12 13:36:12 | Tree |
| 2011-09-12 09:57:09 | Tree | |
|
[r3438]
by
utunnels
Add code to make enemies walk a bit longer if they are returning form offscreen. If level width equals to screen width, level position should be always increasing or it gets stuck unless the player stand beyond the center of the screen. |
2011-09-12 08:03:19 | Tree |
|
[r3437]
by
utunnels
Level width should never be smaller than screen width. |
2011-09-12 06:18:16 | Tree |
|
[r3436]
by
utunnels
Give bomb toss 0.5 extra starting height to prevent freezing in air bug. Spawn dust before landframe update, just in case the frame is also a weaponframe. |
2011-09-11 17:47:43 | Tree |
| 2011-09-11 05:18:17 | Tree |