| Commit | Date | |
|---|---|---|
|
[r3440]
by
utunnels
There were some errors in sin/cos tables for 16bit drawmethod. Minor change, prevent ai character from doing special to break a grab/slam in air. |
2011-09-12 13:36:12 | Tree |
| 2011-09-12 09:57:09 | Tree | |
|
[r3438]
by
utunnels
Add code to make enemies walk a bit longer if they are returning form offscreen. If level width equals to screen width, level position should be always increasing or it gets stuck unless the player stand beyond the center of the screen. |
2011-09-12 08:03:19 | Tree |
|
[r3437]
by
utunnels
Level width should never be smaller than screen width. |
2011-09-12 06:18:16 | Tree |
|
[r3436]
by
utunnels
Give bomb toss 0.5 extra starting height to prevent freezing in air bug. Spawn dust before landframe update, just in case the frame is also a weaponframe. |
2011-09-11 17:47:43 | Tree |
| 2011-09-11 05:18:17 | Tree | |
| 2011-09-10 16:51:38 | Tree | |
|
[r3433]
by
utunnels
Fix a single pixel overflow loophole in drawmethod code (gfxshadow outside the screen). |
2011-09-10 06:58:36 | Tree |
|
[r3432]
by
plombo
Remove the filename_valid() function from borpak. Limiting the characters in Fixes packing of LeeBrother's Double Dragon Genesis mod. |
2011-09-10 05:21:34 | Tree |
| 2011-09-09 15:53:34 | Tree |