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Commit Date  
[r3435] by utunnels

Update aimove avoid, now they won't panic at the screen border.

2011-09-11 05:18:17 Tree
[r3434] by utunnels

Also pause sound effects when game paused.

Simplified AI code.

2011-09-10 16:51:38 Tree
[r3433] by utunnels

Fix a single pixel overflow loophole in drawmethod code (gfxshadow outside the screen).
For example, Golden Axe Legend saved civilian shows a single moving black pixel running across the screen.

2011-09-10 06:58:36 Tree
[r3432] by plombo

Remove the filename_valid() function from borpak. Limiting the characters in
filenames is not something that should be handled during PAK creation.

Fixes packing of LeeBrother's Double Dragon Genesis mod.

2011-09-10 05:21:34 Tree
[r3431] by utunnels

Update kill_all function.
Should call clear_all_scripts after onkill script.

2011-09-09 15:53:34 Tree
[r3430] by utunnels

New models.txt command nodropspawn {0/1}
When it is on, the spawn position will be restricted to spawn entry setting.

Script engine will execute clear method when a script is being cleared. Local variable "localclear" is accessible.

2011-09-09 09:09:54 Tree
[r3429] by utunnels

Add size function for array.

2011-09-09 04:03:31 Tree
[r3428] by utunnels

New script functions (don't use, still under polishing):

array(int size)
get(array, int index)
set(array, int index, value)

Example:

int i;
void arr = array(99);
set(arr, 98, 233);
log(get(arr, 98));
for(i=0; i<99; i++){
set(arr, i, NULL());
}
free(arr);
arr = NULL();

2011-09-08 15:35:00 Tree
[r3427] by utunnels

Add nokill command for attack box.
The attack won't kill the target but will leave 1 HP.

2011-09-08 02:31:19 Tree
[r3426] by utunnels

Change to (float)GAME_SPEED in applybglayer to fix rock command staying still bug.
Though it is not a must since bgspeed always works.

2011-09-08 01:56:14 Tree
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