| Commit | Date | |
|---|---|---|
|
[r3428]
by
utunnels
New script functions (don't use, still under polishing): array(int size) Example: int i; |
2011-09-08 15:35:00 | Tree |
|
[r3427]
by
utunnels
Add nokill command for attack box. |
2011-09-08 02:31:19 | Tree |
|
[r3426]
by
utunnels
Change to (float)GAME_SPEED in applybglayer to fix rock command staying still bug. |
2011-09-08 01:56:14 | Tree |
| 2011-09-07 08:22:17 | Tree | |
|
[r3424]
by
utunnels
Don't render the first color black when playing a gif, modder should be able to control that if they want. Restore bgbuffer. Add new aimove switch notargetmove(no target move) for second parameter. Play idle animation when there's no target. |
2011-09-07 06:44:38 | Tree |
| 2011-09-07 05:27:21 | Tree | |
| 2011-09-07 03:25:19 | Tree | |
|
[r3421]
by
utunnels
1. Fix drawmethod overflow bug when scaling a sprite. |
2011-09-06 13:51:02 | Tree |
|
[r3420]
by
utunnels
AI character more tolerable to player_min_z and player_max_z, if they hit the two point vertically, they'll turn to the opposite direction instead of choosing a random direction that leads out side the screen. |
2011-09-05 02:42:51 | Tree |
| 2011-09-05 01:12:04 | Tree |