| Commit | Date | |
|---|---|---|
| 2011-09-07 08:22:17 | Tree | |
|
[r3424]
by
utunnels
Don't render the first color black when playing a gif, modder should be able to control that if they want. Restore bgbuffer. Add new aimove switch notargetmove(no target move) for second parameter. Play idle animation when there's no target. |
2011-09-07 06:44:38 | Tree |
| 2011-09-07 05:27:21 | Tree | |
| 2011-09-07 03:25:19 | Tree | |
|
[r3421]
by
utunnels
1. Fix drawmethod overflow bug when scaling a sprite. |
2011-09-06 13:51:02 | Tree |
|
[r3420]
by
utunnels
AI character more tolerable to player_min_z and player_max_z, if they hit the two point vertically, they'll turn to the opposite direction instead of choosing a random direction that leads out side the screen. |
2011-09-05 02:42:51 | Tree |
| 2011-09-05 01:12:04 | Tree | |
|
[r3418]
by
utunnels
Update anigif.c to enable multiple gif players. For example: If waterr.gif and waterg.gif and waterb.gif are all present, and video mode is 16 or 32bit, this feature is enabled automatically. |
2011-09-04 17:17:46 | Tree |
| 2011-09-04 06:20:47 | Tree | |
|
[r3416]
by
utunnels
Twist default ai code. |
2011-09-03 14:56:07 | Tree |