Menu

Tools Commit Log


Commit Date  
[r3413] by utunnels

Rewrite script save/load function anyway since previous ones didn't work as expected.

2011-09-02 14:15:15 Tree
[r3412] by utunnels

Fix remap in 16/32bit mode.

2011-09-02 06:23:28 Tree
[r3411] by utunnels

Still let the engine print a warning message if cdr header size is too large.

2011-09-02 01:51:47 Tree
[r3410] by utunnels

Remove cd header size checking in packfile.c
Large pak file shouldn't be able to play now.

2011-09-02 01:33:48 Tree
[r3409] by utunnels

display_ents
Disable platform layer adjust if setlayer is present.

2011-09-01 15:46:11 Tree
[r3408] by utunnels

Temporary fix for gfxshadow over a platform above a hole. Not perfect, but further checking require going through the entity list multiple times.

2011-09-01 08:29:49 Tree
[r3407] by utunnels

Keep normal aimove close enough to the target instead of wander too far away outside the screen.

Don't save game in a new game level 1, so you can keep your old save if you choose new game by accident.

2011-09-01 07:24:34 Tree
[r3406] by utunnels

Knockdowncount code missing breaks in switch/case, fixed.

2011-09-01 02:12:52 Tree
[r3405] by sumolx

AudioDriver rewrite completed.
All sound issues have been resolved.

2011-08-31 18:05:33 Tree
[r3404] by utunnels

Fix bglayer water clipping problem (hope this is the last time LOL).

2011-08-31 15:30:26 Tree
Older >
MongoDB Logo MongoDB