| Commit | Date | |
|---|---|---|
|
[r3407]
by
utunnels
Keep normal aimove close enough to the target instead of wander too far away outside the screen. Don't save game in a new game level 1, so you can keep your old save if you choose new game by accident. |
2011-09-01 07:24:34 | Tree |
| 2011-09-01 02:12:52 | Tree | |
| 2011-08-31 18:05:33 | Tree | |
| 2011-08-31 15:30:26 | Tree | |
| 2011-08-31 08:28:20 | Tree | |
| 2011-08-31 05:45:29 | Tree | |
| 2011-08-31 04:09:25 | Tree | |
|
[r3400]
by
utunnels
New script: Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future. Expand attack## to 99. Add stealth logic for item. |
2011-08-31 01:34:43 | Tree |
|
[r3399]
by
utunnels
Fix gfxshadow overclip problem (when character walks off the screen, the shadow disappears as well). |
2011-08-28 06:47:08 | Tree |
| 2011-08-28 05:38:12 | Tree |