Menu

Tools Commit Log


Commit Date  
[r3404] by utunnels

Fix bglayer water clipping problem (hope this is the last time LOL).

2011-08-31 15:30:26 Tree
[r3403] by utunnels

Fix ai character get animation.
Disable bgbuffer(to be removed).

2011-08-31 08:28:20 Tree
[r3402] by utunnels

Fix 16/32bit bgbuffer for bglayer water.

2011-08-31 05:45:29 Tree
[r3401] by utunnels

Fix bglayer water crash in 16 and 32bit without remap.

2011-08-31 04:09:25 Tree
[r3400] by utunnels

New script:
data\scripts\loading.c
Called in loading screen update loop.

Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.

Expand attack## to 99.

Add stealth logic for item.

2011-08-31 01:34:43 Tree
[r3399] by utunnels

Fix gfxshadow overclip problem (when character walks off the screen, the shadow disappears as well).

2011-08-28 06:47:08 Tree
[r3398] by utunnels

New animation type ANI_WALKOFF

Triggered after walking off a cliff.

2011-08-28 05:38:12 Tree
[r3397] by utunnels

Show entities for in game player input setup menu in.

Add nolife to get/changeentityproperty.

2011-08-27 14:42:34 Tree
[r3396] by utunnels

Major fix in sprite scale and rotate code (Previous code has problem when drawing large sprites).

2011-08-27 12:11:08 Tree
[r3395] by utunnels

New model command grabflip:

1 grabber flip to face target
2 target flip to face grabber
3 both 1 & 2 (default value)

2011-08-27 05:46:37 Tree
Older >
MongoDB Logo MongoDB