| Commit | Date | |
|---|---|---|
|
[r3400]
by
utunnels
New script: Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future. Expand attack## to 99. Add stealth logic for item. |
2011-08-31 01:34:43 | Tree |
|
[r3399]
by
utunnels
Fix gfxshadow overclip problem (when character walks off the screen, the shadow disappears as well). |
2011-08-28 06:47:08 | Tree |
| 2011-08-28 05:38:12 | Tree | |
|
[r3397]
by
utunnels
Show entities for in game player input setup menu in. Add nolife to get/changeentityproperty. |
2011-08-27 14:42:34 | Tree |
|
[r3396]
by
utunnels
Major fix in sprite scale and rotate code (Previous code has problem when drawing large sprites). |
2011-08-27 12:11:08 | Tree |
|
[r3395]
by
utunnels
New model command grabflip: 1 grabber flip to face target |
2011-08-27 05:46:37 | Tree |
|
[r3394]
by
utunnels
Copy grabforce, paingrab and antigrab from modeldata in ent_copy_uninit. Just in case the model and the weapon has different values. |
2011-08-26 05:54:54 | Tree |
| 2011-08-26 04:51:14 | Tree | |
| 2011-08-26 04:50:04 | Tree | |
|
[r3391]
by
utunnels
Add antigrab to getentityproperty. |
2011-08-26 02:54:14 | Tree |