| Commit | Date | |
|---|---|---|
|
[r3397]
by
utunnels
Show entities for in game player input setup menu in. Add nolife to get/changeentityproperty. |
2011-08-27 14:42:34 | Tree |
|
[r3396]
by
utunnels
Major fix in sprite scale and rotate code (Previous code has problem when drawing large sprites). |
2011-08-27 12:11:08 | Tree |
|
[r3395]
by
utunnels
New model command grabflip: 1 grabber flip to face target |
2011-08-27 05:46:37 | Tree |
|
[r3394]
by
utunnels
Copy grabforce, paingrab and antigrab from modeldata in ent_copy_uninit. Just in case the model and the weapon has different values. |
2011-08-26 05:54:54 | Tree |
| 2011-08-26 04:51:14 | Tree | |
| 2011-08-26 04:50:04 | Tree | |
|
[r3391]
by
utunnels
Add antigrab to getentityproperty. |
2011-08-26 02:54:14 | Tree |
| 2011-08-25 15:35:10 | Tree | |
|
[r3389]
by
utunnels
Reset idle status for the grabber if opponent performed special no matter it hits or not. Clear branch_name after playgame is done. |
2011-08-25 05:39:59 | Tree |
| 2011-08-23 14:47:27 | Tree |