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Commit Date  
[r3395] by utunnels

New model command grabflip:

1 grabber flip to face target
2 target flip to face grabber
3 both 1 & 2 (default value)

2011-08-27 05:46:37 Tree
[r3394] by utunnels

Copy grabforce, paingrab and antigrab from modeldata in ent_copy_uninit. Just in case the model and the weapon has different values.

2011-08-26 05:54:54 Tree
[r3393] by utunnels

Minor change, make default combodelay same as before (GAME_SPEED/2)

2011-08-26 04:51:14 Tree
[r3392] by utunnels

Make combodelay customizable to eliminate endless combo.

2011-08-26 04:50:04 Tree
[r3391] by utunnels

Add antigrab to getentityproperty.
Check modeldata instead of model for this property to avoid global effect.

2011-08-26 02:54:14 Tree
[r3390] by utunnels

Fix bglayer water effect overflow.

2011-08-25 15:35:10 Tree
[r3389] by utunnels

Reset idle status for the grabber if opponent performed special no matter it hits or not.

Clear branch_name after playgame is done.

2011-08-25 05:39:59 Tree
[r3388] by utunnels

Restore old drawmethod code.

2011-08-23 14:47:27 Tree
[r3387] by utunnels

Clear global values every time in triangle.c

2011-08-23 12:25:00 Tree
[r3386] by utunnels

Change direction after set grabbed animation so you can check it in script.

2011-08-23 09:28:45 Tree
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