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Commit Date  
[r3392] by utunnels

Make combodelay customizable to eliminate endless combo.

2011-08-26 04:50:04 Tree
[r3391] by utunnels

Add antigrab to getentityproperty.
Check modeldata instead of model for this property to avoid global effect.

2011-08-26 02:54:14 Tree
[r3390] by utunnels

Fix bglayer water effect overflow.

2011-08-25 15:35:10 Tree
[r3389] by utunnels

Reset idle status for the grabber if opponent performed special no matter it hits or not.

Clear branch_name after playgame is done.

2011-08-25 05:39:59 Tree
[r3388] by utunnels

Restore old drawmethod code.

2011-08-23 14:47:27 Tree
[r3387] by utunnels

Clear global values every time in triangle.c

2011-08-23 12:25:00 Tree
[r3386] by utunnels

Change direction after set grabbed animation so you can check it in script.

2011-08-23 09:28:45 Tree
[r3385] by utunnels

NULL shadow_buffer after free it in draw_triangle_list

2011-08-23 02:34:18 Tree
[r3384] by plombo

Make OpenGL settings, including whether to use OpenGL, configurable in fullscreen mode. The OpenGL usage and filter settings are stored separately for windowed and fullscreen.

2011-08-23 01:30:30 Tree
[r3383] by utunnels

SOUND_MAX_SAMPLES changed to 1024

2011-08-21 08:12:59 Tree
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