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Commit Date  
[r3367] by utunnels

Add pain_time to entity property list.

2011-08-09 01:16:28 Tree
[r3366] by utunnels

Unfinished zoom feature.

2011-08-07 11:55:40 Tree
[r3365] by utunnels

Draw locked items in sprite queue during in game option menu.

2011-08-06 22:56:42 Tree
[r3364] by utunnels

Fixed camera offsets

2011-08-06 10:54:05 Tree
[r3363] by utunnels

Change followed in do_attack to a macro.

2011-08-06 08:52:34 Tree
[r3362] by utunnels

Nothing really changed, except some commented-out stuff.

2011-08-04 19:02:24 Tree
[r3361] by utunnels

Fix level scrolling position temporarily.
If the scrolling position past the end of the level, it will keep increasing by 1 despite the scrollspeed setting. This will prevent dead spawn entries which lie outside the panel.

Further fix will require a float type level->pos, though.

2011-07-31 18:50:47 Tree
[r3360] by utunnels

Fixed a mistake in openborvariant name list.

2011-07-30 00:49:21 Tree
[r3359] by utunnels

New properties for openborvariant:

in_gameoverscreen
in_titlescreen
in_menuscreen
in_halloffamescreen
current_scene (file name)

2011-07-29 15:39:45 Tree
[r3358] by utunnels

Add missing line:
Script_Init(&updated_script, "updated", 1);

Add new command in script.txt
alwaysupdate {0/1} # always execute update/updated script

Fix system variant in_level, should be 1 when level is not null.

2011-07-29 14:07:25 Tree
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