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[r3362] by utunnels

Nothing really changed, except some commented-out stuff.

2011-08-04 19:02:24 Tree
[r3361] by utunnels

Fix level scrolling position temporarily.
If the scrolling position past the end of the level, it will keep increasing by 1 despite the scrollspeed setting. This will prevent dead spawn entries which lie outside the panel.

Further fix will require a float type level->pos, though.

2011-07-31 18:50:47 Tree
[r3360] by utunnels

Fixed a mistake in openborvariant name list.

2011-07-30 00:49:21 Tree
[r3359] by utunnels

New properties for openborvariant:

in_gameoverscreen
in_titlescreen
in_menuscreen
in_halloffamescreen
current_scene (file name)

2011-07-29 15:39:45 Tree
[r3358] by utunnels

Add missing line:
Script_Init(&updated_script, "updated", 1);

Add new command in script.txt
alwaysupdate {0/1} # always execute update/updated script

Fix system variant in_level, should be 1 when level is not null.

2011-07-29 14:07:25 Tree
[r3357] by utunnels

Add scrollspeed to getlevelproperty.

2011-07-25 13:44:13 Tree
[r3356] by damon_caskey

Use of va_list in normal_find_target causing inconsistencies. Replaced with static parameters.

2011-07-22 15:28:55 Tree
[r3355] by damon_caskey

findtarget(int iAni, int iExDetect) - Added optional iExDetect parameter. If passed, it is added to callers current {detect} property for locating target.

2011-07-20 16:21:13 Tree
[r3354] by utunnels

Script properties in openbor_systemvariant:
soundvol -- master sound volume
effectvol -- sound effect volume
musicvol -- music volume

2011-07-20 01:44:43 Tree
[r3353] by utunnels
2011-07-11 08:16:40 Tree
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