Sprite array access added (get/change).
getentityproperty({ent}, "spritea", {property}, {ani ID}, {frame});
changeentityproperty({ent}, "spritea", {property}, {ani ID}, {frame}, {value});
{subproperty}: ~centerx: Sprite offset - For frames, always identical to frame offset. ~centery: ... ~file: File path of sprite. ~offsetx: Frame offset. ~offsety: ... ~sprite: Sprite handle.
Authored by: damon_caskey 2011-05-16
Parent: [r3347]
Child: [r3349]