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[r3339] by damon_caskey

Enabled script access to change knockdowncount property. Sub properties are enumerated (identical to get; see previous build).

2011-04-14 21:26:48 Tree
[r3338] by damon_caskey

Enumerated knockdowncount script access (get only):
~"current": Current knockdowncount. Default return if subproperty not provided.
~"max": Model knockdowncount setting.

2011-04-14 20:56:02 Tree
[r3337] by plombo

Changed some char* parameters in List.c to const char* and removed some casts.

Also, handle FUNCDECL instructions in Interpreter_CompileInstructions and Interpreter_EvalInstruction.

2011-04-11 19:31:29 Tree
[r3336] by plombo

Move solidlist functionality back into List. This makes list solidification much less painful.

2011-04-11 17:30:04 Tree
[r3335] by damon_caskey

Fixed accidental string omissions that broke script access to several entity properties.

2011-04-08 20:42:33 Tree
[r3334] by damon_caskey

~Staydown entity array moved to struct.
~Staydown script access enumerated.
~References to BSD license (which we don't use) removed to avoid confusion.

2011-04-08 16:22:58 Tree
[r3333] by damon_caskey

Finished alphabetizing openbor_changeentityproperty() property case statement.

2011-04-08 13:42:55 Tree
[r3332] by damon_caskey

~Enumerated maps property for script access (get only at this time):

Count: Total maps entity has available.
current: Current remap in use.
default: Map entity spawned into play with.
dying: Map entity uses for dying flash.
dying_critical: % of HP when entity begins to flash more rapidly.
dying_low: % of HP when entity starts dying flash.
frozen: Entity’s fmap.
hide_end: End range of maps hidden during player’s select screen.
hide_start: Start range of maps hidden during player’s select screen.
ko: Map assumed when entity is defeated.
kotype: 0 = KO map applied immediately on KO. 1 = Applied on last frame of fall/death animation.
table: Color table currently in use.
time: Time set by forcemap.

2011-04-07 19:33:57 Tree
[r3331] by damon_caskey

~Color map elements moved to struct.
~openbor_changeentityproperty property case alphabetized up to freeze time.
~Fixed license formatting.
~Removed sub license (not permitted by global license).

2011-04-07 18:35:56 Tree
[r3330] by damon_caskey

~Guardpoints, Icon, Jugglepoints, Sight and Stealth arrays moved to structs.
~Flash, Icon, and Staydown property script access enumerated.
~Opebor_getentityproperty() property case statement reordered alphabetically.

2011-04-05 20:54:55 Tree
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