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~Enumerated maps property for script access (get only at this time):

Count: Total maps entity has available.
current: Current remap in use.
default: Map entity spawned into play with.
dying: Map entity uses for dying flash.
dying_critical: % of HP when entity begins to flash more rapidly.
dying_low: % of HP when entity starts dying flash.
frozen: Entity’s fmap.
hide_end: End range of maps hidden during player’s select screen.
hide_start: Start range of maps hidden during player’s select screen.
ko: Map assumed when entity is defeated.
kotype: 0 = KO map applied immediately on KO. 1 = Applied on last frame of fall/death animation.
table: Color table currently in use.
time: Time set by forcemap.

damon_caskey 2011-04-07

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