| Commit | Date | |
|---|---|---|
| 2011-03-23 05:05:37 | Tree | |
|
[r3287]
by
sumolx
Mac OSX Cross Compiler for Ubuntu is now completed. All Libraries are built statically. Thus the Libraries directory is not necessary when being built by server. |
2011-03-23 03:50:02 | Tree |
|
[r3286]
by
damon_caskey
Plombo informed me he added #ifndef support some time ago, so I am restoring warnings on redefine. |
2011-03-22 21:42:34 | Tree |
|
[r3285]
by
damon_caskey
Bah, one more time. It’s pretty clear I am out of practice with source vaulting. |
2011-03-22 21:31:00 | Tree |
| 2011-03-22 21:08:07 | Tree | |
|
[r3283]
by
damon_caskey
My testing for 3.282 was under flawed conditions. Restored constant list for candamage and hostile, with slight modification to accommodate projectilehit. I’m not ashamed to admit when I’m wrong. :) I still contend however that passing the constant directly would be a more tenable solution, but it’s a little late for that due to backward compatibility. |
2011-03-22 19:43:53 | Tree |
|
[r3282]
by
damon_caskey
* Bug Fixes: |
2011-03-22 17:05:02 | Tree |
|
[r3281]
by
anallyst
fixed unnecessary shutdown on wrong animation index, as seen in skull kingz. it works great with a simple return. |
2011-03-22 04:12:19 | Tree |
|
[r3280]
by
damon_caskey
Exists property is now 2 when entity is a level spawn. This allows a modder to confirm an entity is or is not a level spawn without resorting to unreliable metadata or additional variables. Depending on need and feasibility I may look into adding other spawn condition indicators as well (i.e. 1 = script spawn, 2 = level spawn, 3 = item drop, and so on). Note the various Exists evaluations already in place are all true/false, so there are no backward compatibility problems. Just take note of this change should you wish to make a specific numeric evaluation of the Exists property moving forward. |
2011-03-22 03:01:17 | Tree |
| 2011-03-21 22:19:05 | Tree |