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[r3281] by anallyst

fixed unnecessary shutdown on wrong animation index, as seen in skull kingz. it works great with a simple return.

2011-03-22 04:12:19 Tree
[r3280] by damon_caskey

Exists property is now 2 when entity is a level spawn. This allows a modder to confirm an entity is or is not a level spawn without resorting to unreliable metadata or additional variables. Depending on need and feasibility I may look into adding other spawn condition indicators as well (i.e. 1 = script spawn, 2 = level spawn, 3 = item drop, and so on). Note the various Exists evaluations already in place are all true/false, so there are no backward compatibility problems. Just take note of this change should you wish to make a specific numeric evaluation of the Exists property moving forward.

2011-03-22 03:01:17 Tree
[r3279] by damon_caskey

Argh! Got version mixed up with log.

2011-03-21 22:19:05 Tree
[r3278] by damon_caskey

Forgot version change.

2011-03-21 22:16:59 Tree
[r3277] by damon_caskey

Disabled redefine warning. As it is, each and every #include of any #define list is being evaluated as a redefine of every single macro in said list. That’s a bit ridiculous, considering an #include is the only way to actually use a #define source file within an OpenBOR script function. End result is a TON of log spam and increased load time. Please test carefully before re-enabling this or any other warning functionality.

2011-03-21 22:14:26 Tree
[r3276] by sumolx

Re-Implemented original BOR v1.0029 'Loading...' status when no loadingbg is used. This way we don't just get a black screen.

2011-03-21 03:04:26 Tree
[r3275] by sumolx

Restored 'set' control for loadingbg for level. I investigated 3 Mods (GoldenAxeRemake, FinalFight, and NightSlasherX). While GoldenAxeRemake and FinalFight are missing the 'set' control.... NightSlashersX is not. Knowing BonusJZ and have worked with him I believe this is the correct usage of the feature. Meaning... 'loadingbg {path} {set} {bx} {by} {bsize} {tx} {ty} {tf}' is the proper usage of the command and now reflects the manual.

2011-03-20 16:58:03 Tree
[r3274] by sumolx

loadingbg[0] is for loading Models, loadingbg[1] is for loading Levels. Fixed Loading levels.

2011-03-20 14:29:28 Tree
[r3273] by sumolx

level_order() uses the first argument to set the loadingbg type. However, in load_level() the first argument is the image location for the background. This implies that if defined we are to use background + bar. This keeps us backward compatible with all existing mods. Strange that I never had the modder specify this before, Hence, this was a bug. All mods ie Contra, Final Fight, GoldenAxeRemake and more now display a background when loading a level.

2011-03-20 05:49:38 Tree
[r3272] by anallyst

loadingbg: be compatible to wrong values... i.e. golden axe.

2011-03-20 03:31:43 Tree
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