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[r3270] by sumolx

Issue 1 fixed. In load_models() since we keep trac of total models to be loaded. The logic now reflects the user's intent. Issue 2 fixed. Loading bar never displayed 100 percent. Added quick check in update_loading if value == max to force one last draw of bar.

2011-03-20 03:10:47 Tree
[r3269] by anallyst

ok.... finally there.

2011-03-19 22:52:03 Tree
[r3268] by anallyst

now it does what its supposed to do

2011-03-19 22:47:27 Tree
[r3267] by anallyst

implemented 8th parameter for loadingbg, which tells the number of milliseconds for loading bg refresh. the loadingbar is initialized with a negative offset, if you havent noticed the calls.

2011-03-19 22:31:11 Tree
[r3266] by sumolx

Dreamcast compiler complaining about non-initilized value: Script* tempscript = NULL;

2011-03-19 22:07:52 Tree
[r3265] by sumolx

The following CFLAGS are causing issues with console toolchains.

2011-03-19 21:48:05 Tree
[r3264] by sumolx

This is the 2nd to final revision of loading. This needs to end. Anallyst will add the 8 argument to this feature that will allow the modder to control if they want a choppy yet fast loading bar or a smooth yet slower loading bar. It's up to the modder how they want this.... there is no -1 anymore. 0 == disabled, 1 == background and bar, 2 == background only, 3 == bar only

2011-03-19 21:15:55 Tree
[r3263] by plombo

Restore advancex and advancey to global variable status. Fixes segfault on the Beats of Rage character select screen introduced in r3255.

2011-03-19 21:09:58 Tree
[r3262] by sumolx

Reverting back to 3261. I will take care of this feature as the default behavior is not what I want. The openbor manual will need to be updated.

2011-03-19 20:59:16 Tree
[r3261] by plombo

Small optimization to loading bar; don't redraw background or 'Loading...' text when only the progress bar needs to be redrawn.

2011-03-19 20:49:25 Tree
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