Menu

Tools Commit Log


Commit Date  
[r3261] by plombo

Small optimization to loading bar; don't redraw background or 'Loading...' text when only the progress bar needs to be redrawn.

2011-03-19 20:49:25 Tree
[r3260] by plombo

Changes to loading screen:
* Restored loading bar speed/smoothness to what SX, DC, and I agreed on.
* Fixed display of default loading screen ("Loading..." text centered on black background with no progress bar)
* Make sure the engine does not try to draw a loading bar and refresh the screen if sizex <= 0
* Removed "loadingbg 2" (background only) as a separate option, instead the loading bar is disabled by setting sizex to 0

2011-03-19 20:11:26 Tree
[r3259] by anallyst

finally the first loading bar(models.txt) shows accurate timing...

2011-03-19 19:14:21 Tree
[r3258] by anallyst

fixed bug reported by bloodbane on the ff gold topic

2011-03-19 18:49:03 Tree
[r3257] by anallyst

removed moar code duplication

2011-03-19 18:38:47 Tree
[r3256] by anallyst

improved loading of commands. why the heck was it done twice? the values read in the first round were never accessed before finishing the second round.

2011-03-19 17:53:58 Tree
[r3255] by anallyst

put some global variables where they belong

2011-03-19 16:39:03 Tree
[r3254] by anallyst

as far as i have seen, there's no second argument to spawnscript in load_level. why the author used another variable will remain a secret.

2011-03-19 15:29:51 Tree
[r3253] by anallyst

cleaned up load_level a bit

2011-03-19 15:06:58 Tree
[r3252] by anallyst

aha, that was done in drawlogo. very clever. since the app is not multithreaded, how could it have run in parallel\?

2011-03-19 05:27:29 Tree
Older >
MongoDB Logo MongoDB