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[r3197] by anallyst

no, actually i want it FAST.

2011-03-13 05:12:44 Tree
[r3196] by anallyst

prevent entities of type_none to get idle, this fixes shooting in Contra - Locked n loaded

2011-03-13 01:23:56 Tree
[r3195] by anallyst

renamed variable to proper english

2011-03-12 22:52:03 Tree
[r3194] by anallyst

actually it did save 6 seconds when starting up contra. let's find a compromise between speed and smoothness, with redraw at every 8th frame.

2011-03-12 21:07:07 Tree
[r3193] by plombo

Restore smoothness to the animation of the loading bar.

This undoes an optimization to improve the loading time. However, much of this loading time could be alleviated by not redrawing the screen when the position of the loading bar hasn't changed.

2011-03-12 00:55:33 Tree
[r3192] by sumolx

Dreamcast complaining about i and j not being initialized.

2011-03-11 17:58:41 Tree
[r3191] by anallyst

the problem was that size was accessed after solidify.

2011-03-11 17:46:47 Tree
[r3190] by sumolx

New lines are required for every file.

2011-03-11 17:29:16 Tree
[r3189] by anallyst

free all mem when using the old solidify method

2011-03-11 16:21:55 Tree
[r3188] by anallyst

enhanced unittest, renamed internal list for indexes

2011-03-11 16:00:14 Tree
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