| Commit | Date | |
|---|---|---|
|
[r3092]
by
anallyst
dont use any landframe at all when an invalid index is supplied. this way all games will continue gracefully even when buggy. thanks for the hint plombo |
2011-03-01 02:38:32 | Tree |
| 2011-03-01 01:58:20 | Tree | |
| 2011-03-01 01:56:33 | Tree | |
| 2011-03-01 01:28:35 | Tree | |
| 2011-03-01 01:15:08 | Tree | |
| 2011-03-01 01:09:05 | Tree | |
| 2011-03-01 01:07:36 | Tree | |
|
[r3085]
by
anallyst
fomit-frame-pointer is pointless on AMD64 since the ABI doesn't use a stackframe, but it still prevents usage of some custom CFLAGS. not any longer |
2011-03-01 00:36:12 | Tree |
|
[r3084]
by
anallyst
set NO_RAM_DEBUGGER=1 to default on AMD64, when BUILD_DEBUG is enabled. otherwise you'd get subtle crashes on free, if you forget to set the flag. |
2011-03-01 00:08:00 | Tree |
|
[r3083]
by
anallyst
modder could supply an invalid landframe index which would crash openbor silently whenever that animation got played (happened with KD_final, hellhounds when burnt). now it will shutdown in such a case and display a proper message. |
2011-02-28 23:24:42 | Tree |