| Commit | Date | |
|---|---|---|
|
[r3072]
by
plombo
Rework file logging so that we don't do an fopen() and fclose() on every call to writeToLogFile() and writeToScriptLog(). This should speed up loading times on all platforms. |
2011-02-26 22:24:01 | Tree |
|
[r3071]
by
plombo
Only print debugging messages when the new VERBOSE compile-time macro is enabled. This prevents potentially unwanted spam in debug mode. To build with the debugging messages enabled, set the BUILD_VERBOSE environment variable before running build.sh. |
2011-02-26 21:58:10 | Tree |
| 2011-02-26 21:20:41 | Tree | |
| 2011-02-26 19:07:47 | Tree | |
| 2011-02-26 18:32:22 | Tree | |
| 2011-02-26 17:59:22 | Tree | |
| 2011-02-26 14:00:36 | Tree | |
| 2011-02-26 13:54:33 | Tree | |
|
[r3064]
by
anallyst
fixed NO_RAM_DEBUGGER directive, fixed score display in 64bit, fixed invalid mem access in kill_all_enemies, added some debug info |
2011-02-26 13:33:06 | Tree |
|
[r3063]
by
sumolx
FileCaching can now auto determine if we are dealing with packfiles or the data directory which modders use until their mods are converted to pak files. This should speedup loading of packfiles on platforms such as Windows/OSX/Linux. While at the same time it should now give the ability for consoles to access data folder (though not tested). |
2011-02-26 06:59:01 | Tree |