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[r3072] by plombo

Rework file logging so that we don't do an fopen() and fclose() on every call to writeToLogFile() and writeToScriptLog().

This should speed up loading times on all platforms.

2011-02-26 22:24:01 Tree
[r3071] by plombo

Only print debugging messages when the new VERBOSE compile-time macro is enabled. This prevents potentially unwanted spam in debug mode.

To build with the debugging messages enabled, set the BUILD_VERBOSE environment variable before running build.sh.

2011-02-26 21:58:10 Tree
[r3070] by anallyst

allow custom CFLAGS

2011-02-26 21:20:41 Tree
[r3069] by anallyst

fixed build on linux - AGAIN. thanks for that Plombo

2011-02-26 19:07:47 Tree
[r3068] by plombo

Reverted revision r3024.

It replaces a portable syntax with a bash-specific one, and cites no reason for doing so.

2011-02-26 18:32:22 Tree
[r3067] by anallyst

fixed handle leak when trying different sound formats, added moar debug info

2011-02-26 17:59:22 Tree
[r3066] by anallyst

fixed fix...

2011-02-26 14:00:36 Tree
[r3065] by anallyst

fixed access to closed dirent struct

2011-02-26 13:54:33 Tree
[r3064] by anallyst

fixed NO_RAM_DEBUGGER directive, fixed score display in 64bit, fixed invalid mem access in kill_all_enemies, added some debug info

2011-02-26 13:33:06 Tree
[r3063] by sumolx

FileCaching can now auto determine if we are dealing with packfiles or the data directory which modders use until their mods are converted to pak files. This should speedup loading of packfiles on platforms such as Windows/OSX/Linux. While at the same time it should now give the ability for consoles to access data folder (though not tested).

2011-02-26 06:59:01 Tree
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