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Commit Date  
[r2962] by sumolx

Darwin does not require these pointer functions to be defined for GL.

2011-01-07 00:38:30 Tree
[r2961] by sumolx

Darin should not have a prefix in Makefile. Standard gcc is to be used.

2011-01-07 00:10:49 Tree
[r2960] by sumolx

WIZ SDK for windows added. However, Its still not ready for compilation.

2011-01-06 22:49:55 Tree
[r2959] by sumolx

Copyright updated to 2011.
Enhancements added to AutoBuild system.

2011-01-06 22:23:44 Tree
[r2958] by sumolx

Fixed Dreamcast types and vorbis errors.

2011-01-06 21:26:16 Tree
[r2957] by plombo

Updated the included devkitPro toolchain. Added libELM for Wii and removed unneeded files from the archive to save space.

2011-01-06 01:28:59 Tree
[r2956] by plombo

Silenced the following GCC warning:

Compiling WII Port: openbor.c...
cc1: warnings being treated as errors
openbor.c: In function 'predrawstatus':
openbor.c:9656:36: error: operation on 'player[i].playkeys' may be undefined

2011-01-03 22:11:57 Tree
[r2955] by damon_caskey

See http://www.caskeys.com/dc/?p=1155

2010-12-31 21:24:11 Tree
[r2954] by damon_caskey

New script ~ ondoattack: Runs when engine confirms a hit by or on entity (defender's runs first) immediately before hit handling (pain, blocking, etc.) takes place.Returns following:

self: Caller
other: Attacker if running on defender, Defender if running on Attacker.
damage: attack damage.
drop: knockdown power.
attacktype: attack type.
noblock: block break force of attack.
guardcost: Guardcost of attack.
jugglecost: Jugglecost of attack.
pauseadd: Pause value of attack.
which:
::0 = Caller is defender.
::1 = Caller is attacker.

New systemvariant ~ lasthitc: Set to 1 each time engine confirms collision. If 0, engine's remaining hitcode for a given attack is disabled. Use in conjunction with ondoattack to build custom hit handling.

2010-12-31 16:00:56 Tree
[r2953] by plombo

Skip over comments in pp_lexer. Fixes a segfault in Fatal Fury Chronicles.

2010-12-15 22:59:58 Tree
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