| Commit | Date | |
|---|---|---|
| 2011-01-07 00:38:30 | Tree | |
| 2011-01-07 00:10:49 | Tree | |
| 2011-01-06 22:49:55 | Tree | |
| 2011-01-06 22:23:44 | Tree | |
| 2011-01-06 21:26:16 | Tree | |
|
[r2957]
by
plombo
Updated the included devkitPro toolchain. Added libELM for Wii and removed unneeded files from the archive to save space. |
2011-01-06 01:28:59 | Tree |
|
[r2956]
by
plombo
Silenced the following GCC warning: Compiling WII Port: openbor.c... |
2011-01-03 22:11:57 | Tree |
| 2010-12-31 21:24:11 | Tree | |
|
[r2954]
by
damon_caskey
New script ~ ondoattack: Runs when engine confirms a hit by or on entity (defender's runs first) immediately before hit handling (pain, blocking, etc.) takes place.Returns following: self: Caller New systemvariant ~ lasthitc: Set to 1 each time engine confirms collision. If 0, engine's remaining hitcode for a given attack is disabled. Use in conjunction with ondoattack to build custom hit handling. |
2010-12-31 16:00:56 | Tree |
| 2010-12-15 22:59:58 | Tree |