| Commit | Date | |
|---|---|---|
|
[r2954]
by
damon_caskey
New script ~ ondoattack: Runs when engine confirms a hit by or on entity (defender's runs first) immediately before hit handling (pain, blocking, etc.) takes place.Returns following: self: Caller New systemvariant ~ lasthitc: Set to 1 each time engine confirms collision. If 0, engine's remaining hitcode for a given attack is disabled. Use in conjunction with ondoattack to build custom hit handling. |
2010-12-31 16:00:56 | Tree |
| 2010-12-15 22:59:58 | Tree | |
|
[r2952]
by
plombo
Fixed some PC joystick bugs: |
2010-12-11 20:26:05 | Tree |
| 2010-12-05 02:06:37 | Tree | |
|
[r2950]
by
plombo
Added fixed-function gamma correction and entirely removed all GLSL code. Now even users with fixed-function GPUs can have completely accelerated brightness/gamma correction, including fading! |
2010-12-05 02:03:14 | Tree |
|
[r2949]
by
plombo
OpenGL: implemented gamma correction using the fixed-function pipeline. OpenGL 1.3 (from 2001) is now the minimum version, but older cards with no GLSL support can now use GPU-accelerated brightness and gamma correction." |
2010-12-04 22:10:02 | Tree |
|
[r2948]
by
plombo
Several interconnected changes: |
2010-12-04 05:32:01 | Tree |
|
[r2947]
by
plombo
Fixed tracerealloc() on Windows by implementing a pseudo-realloc() function instead of relying on the buggy realloc() implementation in the Windows CRT. |
2010-12-04 05:11:00 | Tree |
| 2010-12-03 20:55:10 | Tree | |
|
[r2945]
by
plombo
Fixed previews in the SDL mod selection menu for mods using data/bgs/title.png instead of data/bgs/title.gif. |
2010-12-03 01:56:14 | Tree |