| Commit | Date | |
|---|---|---|
|
[r2926]
by
plombo
Linux ports can now be compiled for multiple architectures. Currently, x86 and x86_64 are supported: Calling "./build.sh 4" with no other arguments implies x86. |
2010-11-08 02:15:56 | Tree |
|
[r2925]
by
plombo
Another compile fix. This time I actually made sure the whole thing compiles before committing. |
2010-11-07 23:13:00 | Tree |
| 2010-11-07 21:48:54 | Tree | |
| 2010-11-07 16:42:34 | Tree | |
|
[r2922]
by
plombo
Started transitioning to the new fixed-length integer types to hopefully fix 64-bit compatibility. |
2010-11-07 16:12:12 | Tree |
|
[r2921]
by
plombo
Added fixed-length integer typedefs (s8, u8, s16, u16, s32, u32) to types.h. In the future, these should be used instead of custom typedefs or built-in C integer types when a fixed-length type is needed. |
2010-11-07 05:00:31 | Tree |
|
[r2920]
by
damon_caskey
New parameter for weaploss {type} {base} {base} - Base weapon entity will reset to when current weapon is lost. |
2010-10-28 21:13:28 | Tree |
|
[r2919]
by
plombo
Merged part of a patch from bWWd to open the blockback property to script via getentityproperty(ent, blockback). I'm holding off on the corresponding changeentityproperty change for now since it seems to change the property for all entities with the same model, not just the one passed to the function. |
2010-10-24 23:37:14 | Tree |
|
[r2918]
by
plombo
Merged a patch by bWWd. New command (declared in model header): blockback {bi} |
2010-10-24 04:16:23 | Tree |
|
[r2917]
by
plombo
Fixed a nasty bug when using the OpenGL video backend with 8-bit color mode where the screen would turn black when switching from SDL mode. |
2010-10-24 02:05:10 | Tree |