| Commit | Date | |
|---|---|---|
| 2010-10-07 03:44:02 | Tree | |
|
[r2905]
by
plombo
Several interdependent changes that I've accumulated over the last 2 months: Windows: Linux: Wii: OpenGL: |
2010-10-06 22:24:56 | Tree |
| 2010-10-06 18:29:03 | Tree | |
| 2010-10-06 18:08:05 | Tree | |
|
[r2902]
by
damon_caskey
Some quick corrections. Jumpmove code can probably be optimized, but works as intended. |
2010-09-14 03:28:32 | Tree |
|
[r2901]
by
damon_caskey
New option for jumpmove {x} {z}: 4 = Same as 3, but also allows movement change during vertical jump. |
2010-09-14 02:35:14 | Tree |
|
[r2900]
by
damon_caskey
-Fixed typo that crossed onpain script with onfall script. |
2010-09-11 17:13:10 | Tree |
| 2010-09-04 15:38:21 | Tree | |
| 2010-09-03 18:52:33 | Tree | |
| 2010-09-03 18:52:23 | Tree |