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Commit Date  
[r2801] by plombo

Removed debugging messages from Wii video code.

2010-05-23 18:00:31 Tree
[r2800] by plombo

The SDL-free Wii port can now load mods from the menu.

2010-05-23 16:49:36 Tree
[r2799] by plombo

Removed GPL-licensed files from Wii directory. None of them were in use, and using any of them in OpenBOR would violate the GPL.

2010-05-23 05:32:34 Tree
[r2798] by plombo

Added a mod selection menu to the SDL-free Wii port. Loading mods from it fails currently. Also fixed 32-bit color in the video code.

2010-05-23 05:29:38 Tree
[r2797] by plombo

Fixed display issues on the Wii in 16-bit color mode.

2010-05-22 21:50:20 Tree
[r2796] by plombo

Fixed 16-bit color mode in Wii video code.

2010-05-22 20:56:38 Tree
[r2795] by plombo

Rewrote Wii video code to use GX. The flicker effect is gone and Battle Toads runs at 300-500 fps!

2010-05-22 16:49:50 Tree
[r2794] by damon_caskey

My mistake in 2731 turned out to be a simple type conversion error. Fixed and restored entity default aggression being added to level spawn aggression.

2010-05-21 15:03:10 Tree
[r2793] by sumolx

Added exclusion for Darwin when linking in libs specifically used in Linux.

2010-05-21 14:42:10 Tree
[r2792] by sumolx

Restored libraries that are required for statically linking SDL.

2010-05-21 14:05:12 Tree
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