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Commit Date  
[r2795] by plombo

Rewrote Wii video code to use GX. The flicker effect is gone and Battle Toads runs at 300-500 fps!

2010-05-22 16:49:50 Tree
[r2794] by damon_caskey

My mistake in 2731 turned out to be a simple type conversion error. Fixed and restored entity default aggression being added to level spawn aggression.

2010-05-21 15:03:10 Tree
[r2793] by sumolx

Added exclusion for Darwin when linking in libs specifically used in Linux.

2010-05-21 14:42:10 Tree
[r2792] by sumolx

Restored libraries that are required for statically linking SDL.

2010-05-21 14:05:12 Tree
[r2791] by sumolx

Added xpm library support.

2010-05-21 13:56:39 Tree
[r2790] by plombo

Removed SDL_image dependency. We now use our own XPM decoder for the menu graphics on platforms using SDL.

2010-05-19 04:09:00 Tree
[r2789] by plombo

Rewrote stristr.h used by borpak and borplay.

2010-05-18 04:19:11 Tree
[r2788] by plombo

Added an XPM decoder.

2010-05-18 01:24:15 Tree
[r2787] by plombo

C-stick on GameCube controller and right analog stick on Classic Controller can now be used when configuring controls.

2010-05-16 01:52:53 Tree
[r2786] by plombo

The Wii port can now play Battle Toads without SDL. The video is no longer messed up!

2010-05-15 20:36:26 Tree
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