| Commit | Date | |
|---|---|---|
|
[r2795]
by
plombo
Rewrote Wii video code to use GX. The flicker effect is gone and Battle Toads runs at 300-500 fps! |
2010-05-22 16:49:50 | Tree |
|
[r2794]
by
damon_caskey
My mistake in 2731 turned out to be a simple type conversion error. Fixed and restored entity default aggression being added to level spawn aggression. |
2010-05-21 15:03:10 | Tree |
| 2010-05-21 14:42:10 | Tree | |
| 2010-05-21 14:05:12 | Tree | |
| 2010-05-21 13:56:39 | Tree | |
|
[r2790]
by
plombo
Removed SDL_image dependency. We now use our own XPM decoder for the menu graphics on platforms using SDL. |
2010-05-19 04:09:00 | Tree |
| 2010-05-18 04:19:11 | Tree | |
| 2010-05-18 01:24:15 | Tree | |
|
[r2787]
by
plombo
C-stick on GameCube controller and right analog stick on Classic Controller can now be used when configuring controls. |
2010-05-16 01:52:53 | Tree |
|
[r2786]
by
plombo
The Wii port can now play Battle Toads without SDL. The video is no longer messed up! |
2010-05-15 20:36:26 | Tree |