| Commit | Date | |
|---|---|---|
| 2010-05-21 14:42:10 | Tree | |
| 2010-05-21 14:05:12 | Tree | |
| 2010-05-21 13:56:39 | Tree | |
|
[r2790]
by
plombo
Removed SDL_image dependency. We now use our own XPM decoder for the menu graphics on platforms using SDL. |
2010-05-19 04:09:00 | Tree |
| 2010-05-18 04:19:11 | Tree | |
| 2010-05-18 01:24:15 | Tree | |
|
[r2787]
by
plombo
C-stick on GameCube controller and right analog stick on Classic Controller can now be used when configuring controls. |
2010-05-16 01:52:53 | Tree |
|
[r2786]
by
plombo
The Wii port can now play Battle Toads without SDL. The video is no longer messed up! |
2010-05-15 20:36:26 | Tree |
|
[r2785]
by
plombo
Changed 32-bit integer typedefs in gfxtypes.h from long to int. Remember: 64-bit compilers treat longs as 64-bit integers; int is 32-bit across all platforms! |
2010-05-15 15:31:20 | Tree |
|
[r2784]
by
plombo
The Wii port can now run Battle Toads without using SDL. The video is messed up, but everything else in the game works perfectly, and the game is still playable. |
2010-05-13 03:23:51 | Tree |