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Commit Date  
[r2744] by damon_caskey

Rolled back level aggression setting; sometimes causes AI not to attack at all.

Icon now available to getentityproperty, returns the icon's sprite, or -1 if icon is invalid: getentityproperty(vEnt, "icon", {index}).

{index} = icon type.

0 = Icon
1 = Icondie
2 = Iconget
3 = Iconmphigh
4 = Iconmphalf
5 = Iconmplow
6 = Iconpain
7 = Iconw
8 = Iconx
9 = Icony

2010-04-27 20:53:32 Tree
[r2743] by sumolx

Added required libraries for MVS.

2010-04-22 19:55:36 Tree
[r2742] by sumolx

Added missing libvorbisfile.a

2010-04-22 18:35:36 Tree
[r2741] by plombo

Added libogg and libvorbis to both MinGW and Visual Studio.

2010-04-22 03:47:50 Tree
[r2740] by plombo

Music file paths no longer require an extension. Also, hardcoded music files (remix, menu, gameover) can now be in either Ogg Vorbis format or BOR ADPCM.

2010-04-17 19:01:40 Tree
[r2739] by plombo

The Dreamcast toolchain combines libogg and libvorbis into a single library called liboggvorbisplay. Fixed.

2010-04-17 15:51:38 Tree
[r2738] by plombo

Wii and other platforms using Tremor for Vorbis decoding no longer link unnecessarily with libogg.

2010-04-15 00:23:44 Tree
[r2737] by plombo

Updated makefile with fixes for various platforms.

2010-04-14 03:15:49 Tree
[r2736] by plombo

Fixed compile errors on PSP, Wii, and GP2X.

2010-04-14 01:39:02 Tree
[r2735] by plombo

Fixed Dreamcast libogg/libvorbis include path.

2010-04-13 04:10:51 Tree
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