Rolled back level aggression setting; sometimes causes AI not to attack at all.
Icon now available to getentityproperty, returns the icon's sprite, or -1 if icon is invalid: getentityproperty(vEnt, "icon", {index}).
{index} = icon type.
0 = Icon 1 = Icondie 2 = Iconget 3 = Iconmphigh 4 = Iconmphalf 5 = Iconmplow 6 = Iconpain 7 = Iconw 8 = Iconx 9 = Icony
Authored by: damon_caskey 2010-04-27
Parent: [r2743]
Child: [r2745]