AI Runjump: AI now checks range from RUNJUMP as well as JUMP when attempting to get onto/over walls and pits. RUNJUMP will be used if entity was already running (as before), or if JUMP range is insufficient and RUNJUMP range is adequate. AI entities don’t need a “run up” to perform their RUNJUMP but still follow the same rules (i.e., they use Running settings to determine RUNJUMP height and trajectory).
This enables modders to add difficult or lengthy jumps that AI controlled entities may traverse without giving them award looking and mechanically impractical trajectories for normal jumps.