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[r2722] by plombo

version.sh now generates a control file that dpkg can use.

2010-03-13 05:03:02 Tree
[r2721] by plombo

Added support for reading Paks, Logs, Saves, ScreenShots from a user settings directory called .openbor under Linux if they don't already exist in the current working directory; this conforms much better to established standards under Linux. Consequently, it should open up the possibility of distributing OpenBOR for Linux as a .deb or .rpm package in the future.

2010-03-13 02:13:52 Tree
[r2720] by plombo

Fixed a Windows-specific compiler error in borplay.

2010-03-12 00:48:33 Tree
[r2719] by plombo

Cleaned up borpak code a bit.

2010-03-11 04:15:14 Tree
[r2718] by damon_caskey

New command "counterrange" {start frame} {end frame} {mode} {damage}. Identical to counterframe {frame} {mode} {damage} except allows range of frames.

Counterframe code now uses array.. still haven't solved bug for modes 2+. Will keep at it.

2010-02-28 04:09:01 Tree
[r2717] by damon_caskey

Reverted my item code changes from 2511; they were cause of weapon bug. This means the "reactive" and "remove" features added to items will not work. I'll look into getting them back on line later.

2010-02-27 15:28:09 Tree
[r2716] by sumolx

Updated MinGW DirectX to version 8.
Recompiled SDL library using the newer DirectX.
Fixed Windows Sound Delay.

2010-02-23 18:32:05 Tree
[r2715] by sumolx

Restored buffer size back to 4096 as it was causing issues.

2010-02-21 16:26:51 Tree
[r2714] by sumolx

Decreased sampling from 4096 to 512. Hopefully this fixes sound lag.

2010-02-21 04:11:24 Tree
[r2713] by sumolx

Xcode IDE for mac now supported.

2010-02-20 04:35:18 Tree
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