| Commit | Date | |
|---|---|---|
|
[r2214]
by
SumolX
Changed id(s) of type short to type int, since this will give us a higher range of id(s). |
2009-04-07 15:23:19 | Tree |
| 2009-04-07 01:24:36 | Tree | |
|
[r2212]
by
SumolX
Removed EMPTY_SPRITE and EMPTY_SOUND since its easier to identify unloaded variables, and who knows maybe in future there will be more sprites and empty sounds then 65535 id(s). |
2009-04-07 00:15:55 | Tree |
|
[r2211]
by
SumolX
Must never unload weapon model when modelflag is set to zero since its a duplicate of parent model. |
2009-04-06 21:40:18 | Tree |
| 2009-04-06 17:52:58 | Tree | |
| 2009-04-02 19:30:57 | Tree | |
| 2009-03-31 22:36:08 | Tree | |
| 2009-03-31 18:56:34 | Tree | |
|
[r2206]
by
SumolX
Seems new tools where not working properly restored older ones, since they work all the time. |
2009-03-31 16:00:29 | Tree |
|
[r2205]
by
SumolX
PSP Distribution will now include OpenBOR.prx so I can debug the issue properly going forward when exceptions due happen. |
2009-03-31 15:43:21 | Tree |