| Commit | Date | |
|---|---|---|
| 2009-03-31 00:53:06 | Tree | |
|
[r2202]
by
SumolX
We Now ask if we really want to exit the game while in the menu. Just In case user pressed button by accident. |
2009-03-30 22:27:11 | Tree |
|
[r2201]
by
SumolX
Added some new bin tools. Updated PSP to include debugging so we can use psp-addr2line for exceptions. |
2009-03-30 16:55:16 | Tree |
|
[r2200]
by
SumolX
Restored old packfile caching values and increased the comparison of pak_cdheadersize limit by 2. I could not find any info on why this was set to a specific values except for safety reason on optical based media. Since at the moment the shared version of filecaching is only for harddisk based platforms, i think this will be ok. |
2009-03-30 03:19:44 | Tree |
| 2009-03-27 22:33:57 | Tree | |
|
[r2198]
by
SumolX
reset_playable_list(char) will globally reset model_cache list of players to either be all selectable or not. |
2009-03-27 21:08:17 | Tree |
|
[r2197]
by
SumolX
Fixed load_playable_list() to now update model_cache table to determine what is allowable for selection. |
2009-03-27 20:54:23 | Tree |
| 2009-03-27 19:26:51 | Tree | |
|
[r2195]
by
SumolX
Packfile Caching has increased sector size from 4096 to 8192. Everything seems to be working... but since I have never manipulated the code's sector size. I hope this doesn't break filecaching or introduce abnormal behavior. But this should increase the max size of pakfile from 150 or so MBytes to 300. Also fixed unloading of samples.... We were not correctly unloading them and sometimes would cause a memory leak or invalid samples to be played. |
2009-03-27 18:47:25 | Tree |
|
[r2194]
by
SumolX
Fixed exception when comparing to structures. It was possible that one of the structures was never initilized. |
2009-03-27 15:27:07 | Tree |