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Commit Date  
[r2198] by SumolX

reset_playable_list(char) will globally reset model_cache list of players to either be all selectable or not.

2009-03-27 21:08:17 Tree
[r2197] by SumolX

Fixed load_playable_list() to now update model_cache table to determine what is allowable for selection.

2009-03-27 20:54:23 Tree
[r2196] by SumolX

Restored black box background for debug info.

2009-03-27 19:26:51 Tree
[r2195] by SumolX

Packfile Caching has increased sector size from 4096 to 8192. Everything seems to be working... but since I have never manipulated the code's sector size. I hope this doesn't break filecaching or introduce abnormal behavior. But this should increase the max size of pakfile from 150 or so MBytes to 300.

Also fixed unloading of samples.... We were not correctly unloading them and sometimes would cause a memory leak or invalid samples to be played.

2009-03-27 18:47:25 Tree
[r2194] by SumolX

Fixed exception when comparing to structures. It was possible that one of the structures was never initilized.
PSP will now support booting directly to a mod if only one is found in pak folder.

2009-03-27 15:27:07 Tree
[r2193] by SumolX

charge attack is only played when button is released and timer is met. Otherwise no charge attack will be performed.

2009-03-26 21:47:12 Tree
[r2192] by SumolX

msvcr70.dll and msvcr71.dll are redistributable. Hence they will now be included.

2009-03-26 18:46:16 Tree
[r2191] by SumolX

UpUpdated Build to 2191

2009-03-26 15:17:30 Tree
[r2190] by SumolX

SelectPlayer now references by using loaded models within model_cache. This allows Modders to once again specify the player models by order of which they where loaded.

2009-03-26 14:31:03 Tree
[r2189] by SumolX

We shouldn't be passing a void* to nextplayermodel or prevplayermodel. Instead we should be passing s_model*.

2009-03-25 21:43:16 Tree
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