| Commit | Date | |
|---|---|---|
|
[r2195]
by
SumolX
Packfile Caching has increased sector size from 4096 to 8192. Everything seems to be working... but since I have never manipulated the code's sector size. I hope this doesn't break filecaching or introduce abnormal behavior. But this should increase the max size of pakfile from 150 or so MBytes to 300. Also fixed unloading of samples.... We were not correctly unloading them and sometimes would cause a memory leak or invalid samples to be played. |
2009-03-27 18:47:25 | Tree |
|
[r2194]
by
SumolX
Fixed exception when comparing to structures. It was possible that one of the structures was never initilized. |
2009-03-27 15:27:07 | Tree |
|
[r2193]
by
SumolX
charge attack is only played when button is released and timer is met. Otherwise no charge attack will be performed. |
2009-03-26 21:47:12 | Tree |
| 2009-03-26 18:46:16 | Tree | |
| 2009-03-26 15:17:30 | Tree | |
|
[r2190]
by
SumolX
SelectPlayer now references by using loaded models within model_cache. This allows Modders to once again specify the player models by order of which they where loaded. |
2009-03-26 14:31:03 | Tree |
|
[r2189]
by
SumolX
We shouldn't be passing a void* to nextplayermodel or prevplayermodel. Instead we should be passing s_model*. |
2009-03-25 21:43:16 | Tree |
| 2009-03-25 21:36:07 | Tree | |
|
[r2187]
by
SumolX
Removed Player model map as it did not make sense to have duplicate databases since we should treat players and all other models identically for the most par. |
2009-03-25 21:25:48 | Tree |
| 2009-03-25 15:02:39 | Tree |