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Commit Date  
[r2190] by SumolX

SelectPlayer now references by using loaded models within model_cache. This allows Modders to once again specify the player models by order of which they where loaded.

2009-03-26 14:31:03 Tree
[r2189] by SumolX

We shouldn't be passing a void* to nextplayermodel or prevplayermodel. Instead we should be passing s_model*.

2009-03-25 21:43:16 Tree
[r2188] by SumolX

fixed diesound and hitfx.

2009-03-25 21:36:07 Tree
[r2187] by SumolX

Removed Player model map as it did not make sense to have duplicate databases since we should treat players and all other models identically for the most par.

2009-03-25 21:25:48 Tree
[r2186] by SumolX

Updated Build to 2186

2009-03-25 15:02:39 Tree
[r2185] by SumolX

Single model unloading is now complete. The following commands have a flag that will remove model and all its related properties from memory when unloading a level. Updated Script function as well to support second parameter.

load, spawn, item, 2pitem, 3pitem, 4pitem, weapon

2009-03-25 15:01:55 Tree
[r2184] by SumolX

Temporary check-in. of unload models.

2009-03-25 12:25:58 Tree
[r2183] by SumolX

Few more memory optimizations.

2009-03-25 04:20:32 Tree
[r2182] by SumolX

Single Model deletion is now possible! We will delete all model properties, animations and frames automatically and update all linked lists accordingly.

2009-03-24 22:22:57 Tree
[r2181] by SumolX

Fixed makeinv and riseinv finally.

2009-03-24 19:41:48 Tree
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