| Commit | Date | |
|---|---|---|
|
[r2190]
by
SumolX
SelectPlayer now references by using loaded models within model_cache. This allows Modders to once again specify the player models by order of which they where loaded. |
2009-03-26 14:31:03 | Tree |
|
[r2189]
by
SumolX
We shouldn't be passing a void* to nextplayermodel or prevplayermodel. Instead we should be passing s_model*. |
2009-03-25 21:43:16 | Tree |
| 2009-03-25 21:36:07 | Tree | |
|
[r2187]
by
SumolX
Removed Player model map as it did not make sense to have duplicate databases since we should treat players and all other models identically for the most par. |
2009-03-25 21:25:48 | Tree |
| 2009-03-25 15:02:39 | Tree | |
|
[r2185]
by
SumolX
Single model unloading is now complete. The following commands have a flag that will remove model and all its related properties from memory when unloading a level. Updated Script function as well to support second parameter. load, spawn, item, 2pitem, 3pitem, 4pitem, weapon |
2009-03-25 15:01:55 | Tree |
| 2009-03-25 12:25:58 | Tree | |
| 2009-03-25 04:20:32 | Tree | |
|
[r2182]
by
SumolX
Single Model deletion is now possible! We will delete all model properties, animations and frames automatically and update all linked lists accordingly. |
2009-03-24 22:22:57 | Tree |
| 2009-03-24 19:41:48 | Tree |