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Commit Date  
[r2185] by SumolX

Single model unloading is now complete. The following commands have a flag that will remove model and all its related properties from memory when unloading a level. Updated Script function as well to support second parameter.

load, spawn, item, 2pitem, 3pitem, 4pitem, weapon

2009-03-25 15:01:55 Tree
[r2184] by SumolX

Temporary check-in. of unload models.

2009-03-25 12:25:58 Tree
[r2183] by SumolX

Few more memory optimizations.

2009-03-25 04:20:32 Tree
[r2182] by SumolX

Single Model deletion is now possible! We will delete all model properties, animations and frames automatically and update all linked lists accordingly.

2009-03-24 22:22:57 Tree
[r2181] by SumolX

Fixed makeinv and riseinv finally.

2009-03-24 19:41:48 Tree
[r2180] by SumolX

Updated the date of license agreement.

2009-03-24 16:59:23 Tree
[r2179] by SumolX

removed unused variables.

2009-03-24 14:50:10 Tree
[r2178] by SumolX

New functions added for adding/creating maps.

void add_cache_map(int size);
void add_sprite_map(int size);
s_model_map *add_model_map(s_model_map *map, int size);

2009-03-24 14:32:15 Tree
[r2177] by SumolX

model_map, player_model_map and model_cache completely dynamic now. No limits.

2009-03-24 03:54:42 Tree
[r2176] by SumolX

anim_list is now a linked list (No Limit Now)
health and mp has been restored to integer.
rush is now an unsigned short for hits upto 65535.

2009-03-23 22:02:56 Tree
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