| Commit | Date | |
|---|---|---|
| 2009-01-25 22:59:02 | Tree | |
|
[r2108]
by
damon_caskey
Getentityproperty additions: |
2009-01-25 03:49:18 | Tree |
|
[r2107]
by
damon_caskey
New script event: onfall; fires on completion of internal setfall() function (after velocity and animations are applied). Returns local vars “self”, “attacker”, “damage”, and “drop”. |
2009-01-23 20:37:09 | Tree |
| 2009-01-21 19:58:27 | Tree | |
|
[r2105]
by
damon_caskey
Moved execute_on_damage and execute_on_death script to checkdamage() to correct missing events. Previously they did not fire properly when entity was damaged/killed by damageentity() or from falling damage. |
2009-01-21 00:29:52 | Tree |
|
[r2104]
by
damon_caskey
-Max color maps increased to 30 |
2009-01-20 03:57:04 | Tree |
| 2009-01-19 06:48:39 | Tree | |
|
[r2102]
by
orochi_x
Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes. |
2009-01-17 19:56:59 | Tree |
|
[r2101]
by
SumolX
Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development. |
2009-01-01 03:24:49 | Tree |
| 2009-01-01 03:18:45 | Tree |