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Commit Date  
[r2107] by damon_caskey

New script event: onfall; fires on completion of internal setfall() function (after velocity and animations are applied). Returns local vars “self”, “attacker”, “damage”, and “drop”.

2009-01-23 20:37:09 Tree
[r2106] by SumolX

Solution was changed by accident. Debug should remain in Debug mode.

2009-01-21 19:58:27 Tree
[r2105] by damon_caskey

Moved execute_on_damage and execute_on_death script to checkdamage() to correct missing events. Previously they did not fire properly when entity was damaged/killed by damageentity() or from falling damage.

2009-01-21 00:29:52 Tree
[r2104] by damon_caskey

-Max color maps increased to 30
-openborconstant now works with:
TYPE_PANEL
ANI_RISE#/B/S
ANI_RISEATTACK#/B/S
ANI_BLOCKPAIN#/B/S
ANI_CHIPDEATH
ANI_GUARDBREAK
ANI_SLIDE
ANI_RUNSLIDE
ANI_DUCKATTACK

2009-01-20 03:57:04 Tree
[r2103] by damon_caskey

Fixed typo that caused bug with extra rise animations.

2009-01-19 06:48:39 Tree
[r2102] by orochi_x

Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes.

2009-01-17 19:56:59 Tree
[r2101] by SumolX

Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development.

2009-01-01 03:24:49 Tree
[r2100] by SumolX

Reorganizing dc-tool

2009-01-01 03:18:45 Tree
[r2099] by SumolX

Added dcload-ip-1.0.4-src.zip

2009-01-01 03:16:06 Tree
[r2098] by SumolX

Successfully compiled Dreamcast with KOS Dev Environment

2008-12-31 20:40:23 Tree
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