| Commit | Date | |
|---|---|---|
|
[r1357]
by
SumolX
Oops... load_special_sprites should still come first during initial startup. Then level order. After that everything is automatic. |
2008-01-15 03:01:15 | Tree |
|
[r1356]
by
SumolX
timeicon, bgicon and olicon now have path locations for when perform memory cleanup they can be restored. |
2008-01-15 02:57:44 | Tree |
| 2008-01-15 01:44:03 | Tree | |
| 2008-01-14 21:52:14 | Tree | |
| 2008-01-14 18:43:55 | Tree | |
| 2008-01-14 18:07:09 | Tree | |
| 2008-01-14 18:02:54 | Tree | |
| 2008-01-14 17:31:04 | Tree | |
|
[r1349]
by
kbandressen
New feature for level sets: skipselect {int} {int} {int} {int} skips past select screen and join in selection, automatically giving players the entity that corresponds to their int value (putting in 3 would give a player the third player entity defined) |
2008-01-14 16:24:30 | Tree |
| 2008-01-14 15:16:39 | Tree |