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[r1352] by SumolX

too lean... was missing debugger symbols

2008-01-14 18:07:09 Tree
[r1351] by utunnels

Hmm, change NUMPRODUCTIONS back to 54.

2008-01-14 18:02:54 Tree
[r1350] by utunnels

Add script function drawdot.

2008-01-14 17:31:04 Tree
[r1349] by kbandressen

New feature for level sets:

skipselect {int} {int} {int} {int}

skips past select screen and join in selection, automatically giving players the entity that corresponds to their int value (putting in 3 would give a player the third player entity defined)

2008-01-14 16:24:30 Tree
[r1348] by SumolX

Removed empty line from exception to center the information on screen.

2008-01-14 15:16:39 Tree
[r1347] by utunnels

Reload timeicon in load_special_sprites.

2008-01-14 13:32:27 Tree
[r1346] by utunnels

Remove drop dead check in function spawn, seems it will have some problems for a projectile.

2008-01-14 09:29:37 Tree
[r1345] by kbandressen

bgpanel command added; same as bglayer, but uses transparency

2008-01-14 04:50:43 Tree
[r1344] by kbandressen

bglayer optimizations, max_bglayers upped to 100

2008-01-14 02:59:30 Tree
[r1343] by SumolX

Updated Dreamcast requirements

2008-01-14 01:59:44 Tree
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