Gameplay Level System
Brought to you by:
dplock,
mr_markowitz
Implement and overarching struct to handle all gameplay
variables such as time remaining on a power pellet, level
comletion checks, pointers to models (when we get that
setup), and any other misc stuff that needs to be kept
track off (score). Also implement functions to reset
levels, and change gamestate (playing,starting,game
over,died) ect.