From: Filip Volejnik <f.volejnik@ce...> - 2007-06-28 21:21:01
That's right... Property service was added. Not everything is probably
100% ok, but it loads/saves properties. Inheritance service (Final
decision for the name!) is next for me to work on. Then object service.
As a side note, I'm seriously thinking about refactoring the
DarkSceneManager code once again. This time, adding some cell grouping
would occur, and stencil shadows would be supported (skipping the
lightmaps, adding global world lightning and shadows). It should not be
that hard, and would be probably a good thing to do considering that
people will want to use shaders that need light lists and such (bump
mapping, etc). This would nicely demonstrate object loading once
implemented (Doing light service). Also, I'm quite sure this would
attract some attention :)
The prop/link pldef scripts as well as the dtype script are only
currently ok for T1. I'll modify/add the other later, if nobody will
That's all for now.
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