From: Filip Volejnik <f.volejnik@ce...> - 2006-01-11 21:36:40
So it is settled...
I can't overlook the limitations of Irllicht now, the engine is good,
but not sufficient. I'm starting the transfer to the ogre3d engine.
It will take a few days (maybe weeks) before I actually commit any code,
because I'm now stuck in the process of decrypting the BSP/PVS. I have
the BSP tree nearly ready to load (as I know where it is located, and
how it is constructed), but I have some problems finding the VList
structure... it sure is somewhere (without visibility lists, the level
would not be renderable), but I don't know the position nor the structure.
My hopes are that there will be:
* quicker load
* More frames per second (as we'll use the optimised bsp)
* better functionality in terms of graphic upgradibility and fuctionality
* maybe more
So stay tuned, more to come...
Get latest updates about Open Source Projects, Conferences and News.