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From: <displacer1@ex...> - 2007-08-09 20:43:50
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--- On Thu 08/09, Filip Volejnik < f.volejnik@... > wrote: From: Filip Volejnik [mailto: f.volejnik@...] To: opde-devel@... Date: Thu, 09 Aug 2007 19:32:28 +0200 Subject: Re: [Opde-devel] Path flags displacer1@... wrote:> Hmmm, is there a line block feature in the engine that AIs can't cross? Like you can lay lines down to keep them out of certain areas. I'm also wondering if this may be an unused flag, and the code was never removed that checks for it. I have yet to find a cell that has this bit set.>>> None I know about. You can modify a certain object to be blocking the AI path, but that one is already mapped in the flags. It sure can be a flag which is not used.Another idea that popped in my head just now: It can be a flag specifying movable terrain or something releted to that.-------------------------------------------------------------------------This SF.net email is sponsored by: Splunk Inc.Still grepping through log files to find problems? Stop.Now Search log events and configuration files using AJAX and a browser.Download your FREE copy of Splunk now >> http://get.splunk.com/_______________________________________________Opde-devel mailing listOpde-devel@...nethttps://lists.sourceforge.net/lists/listinfo/opde-devel _______________________________________________ Join Excite! - http://www.excite.com The most personalized portal on the Web! |