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/*----------------------------------------------------------------------------*/
/* */
/* Copyright (c) 1995, 2004 IBM Corporation. All rights reserved. */
/* Copyright (c) 2005-2013 Rexx Language Association. All rights reserved. */
/* */
/* This program and the accompanying materials are made available under */
/* the terms of the Common Public License v1.0 which accompanies this */
/* distribution. A copy is also available at the following address: */
/* http://www.oorexx.org/license.html */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* Redistributions of source code must retain the above copyright */
/* notice, this list of conditions and the following disclaimer. */
/* Redistributions in binary form must reproduce the above copyright */
/* notice, this list of conditions and the following disclaimer in */
/* the documentation and/or other materials provided with the distribution. */
/* */
/* Neither the name of Rexx Language Association nor the names */
/* of its contributors may be used to endorse or promote products */
/* derived from this software without specific prior written permission. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
/* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
/* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
/* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT */
/* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, */
/* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED */
/* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, */
/* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY */
/* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING */
/* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/*----------------------------------------------------------------------------*/
/**
* Name: employe7.rex
* Type: Open Object REXX Script
*/
sd = locate()
dlg = .MyDialogClass~new(sd"employe8.rc", 100)
if dlg~initCode <> 0 then exit
dlg~execute("SHOWTOP")
exit
::requires "ooDialog.cls"
::class MyDialogClass subclass RcDialog
::attribute employees
::attribute empCount
::attribute empCurrent
::method init
expose sd
forward class (super) continue
if self~initCode <> 0 then return self~initCode
sd = .application~srcDir
self~employees = .array~new(10)
self~empCount = 1
self~empCurrent = 1
self~connectButtonEvent(10, "CLICKED", "print")
self~connectUpDownEvent(11, "DELTAPOS", onEmpChange)
-- The 'Add' button in this dialog will use an image list to display a
-- bitmap for the surface of the button, rather than text. The image list
-- is created now and assigned to the button in initDialog()
self~createImageList
self~connectButtonEvent(12, "CLICKED", "add")
-- Using a background bitmap for the dialog is a rather archic method, left
-- over from the previous millenium. It is seldom seen in modern dialogs.
-- Most likely you will not find the appearance of this dialog very
-- appealing.
self~backgroundBitmap(sd"logo.bmp")
return self~initCode
::method createImageList private
expose imageList sd
size = .Size~new(45, 41)
imageList = .ImageList~create(size, 'COLOR8 MASK', 1)
cRef = .Image~colorRef(255, 255, 255)
image = .Image~getImage(sd'add.bmp')
imageList~addMasked(image, cRef)
::method initDialog
expose imageList
self~city = "New York"
self~male = 1
self~female = 0
self~addComboEntry(22, "Munich")
self~addComboEntry(22, "New York")
self~addComboEntry(22, "San Francisco")
self~addComboEntry(22, "Stuttgart")
self~addListEntry(23, "Business Manager")
self~addListEntry(23, "Software Developer")
self~addListEntry(23, "Broker")
self~addListEntry(23, "Police Man")
self~addListEntry(23, "Lawyer")
-- Assign the image list to the 'Add' button.
margin = .Rect~new(2)
self~newPushButton(12)~setImageList(imageList, margin)
::method onEmpChange
use arg curPos, increment
if increment > 0 then self~empNext
else self~empPrev
return .UpDown~deltaPosReply
::method print
self~getData
if self~male = 1 then title = "Mr."
else title = "Ms."
if self~married = 1 then addition = " (married) "
else addition = ""
call infoDialog title self~name addition || "A"x || "City:" self~city || "A"x || -
"Profession:" self~name
::method add
self~employees[self~empCount] = .directory~new
self~employees[self~empCount]['NAME'] = self~getControlData(21)
self~employees[self~empCount]['CITY'] = self~getControlData(22)
self~employees[self~empCount]['PROFESSION'] = self~getControlData(23)
if self~getControlData(31) = 1 then sex = 1
else sex = 2
self~employees[self~empCount]['SEX'] = sex
self~employees[self~empCount]['MARRIED'] = self~getControlData(41)
self~empCount = self~empCount + 1
self~empCurrent = self~empCount
self~setControlData(21, "");
self~newUpDown(11)~setRange(1, self~empCount)
self~newUpDown(11)~setPosition(self~empCount)
::method set
self~setControlData(21, self~employees[self~empCurrent]['NAME'])
self~setControlData(22, self~employees[self~empCurrent]['CITY'])
self~setControlData(23, self~employees[self~empCurrent]['PROFESSION'])
if self~employees[self~empCurrent]['SEX'] = 1 then do
self~setControlData(31, 1)
self~setControlData(32, 0)
end
else do
self~setControlData(31, 0)
self~setControlData(32, 1)
end
self~setControlData(41, self~employees[self~empCurrent]['MARRIED'])
::method empPrev
if self~empCount = 1 then return
if self~empCurrent > 1 then do
self~empCurrent = self~empCurrent - 1
self~newUpDown(11)~setPosition(self~empCount)
self~set
end
else do
call TimedMessage "You reached the bottom.", "Info", 1000
end
::method empNext
if self~empCount = 1 then return
if self~empCurrent < self~empCount-1 then do
self~empCurrent = self~empCurrent + 1
self~newUpDown(11)~setPosition(self~empCount)
self~set
end
else do
call TimedMessage "You reached the top.", "Info", 1000
end

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